![]() It does mention that what I refer to as a tracker/mod were actually called SID files, and that they bundled the playback code with the data into a single file. I realize there are modern editors that run on Windows and what not, but if it was 1987 and you wanted to make some Chiptunes on your Breadbox, what tools would you reach for?īrian H kindly pointed me back to this question, which is chuck full of SID file goodness, but doesn't really tell me what the leader of the pack was back in the 80's. Please note, I'm interested in the technology as it existed on an actual C64. Was there a de-facto editor for the C-64? Something that might be considered the definitive tool every crack team's audio-guy reached for to whip up a new tune for their next release? If so, was the file format ever published or documented (by now it must be, right)? And finally, is publicly available assembly available for playback (assuming a C64/SID architecture)?Īpplying 20-20 hindsight, it seems a modern developer doing a retro project would expect to simply download the editor, author some awesome music, export the data and spark up some boiler-plate assembler for playback. This leads me to wonder about SID files on the C64. What I discovered along the way, was that my approach was eerily similar to how I now understand trackers to work, and also how I would have expected SID files to work, albeit a much more primitive implementation. prg Studio and spent some time doing refinement and cleanup. I've recently disassembled my original code, loaded the assembly into CBM. Winding the clock back in time, I've been reconstructing a Commodore 64 ML program I wrote when I was about 15 or 16 that plays a basic beep-beep tune I was developing for a video game. I remember fooling around with Protracker, listening to mods with Intuitracker, and coming to the realization that all those awesome demos, crack intro's and trainers were generally using the same technology to create those iconic soundtracks. And of course, Ari for standing by me through it all.I first learned about tracker / mod music on my Amiga in the early 1990's. ![]() Kattywampus for the voice work, and in addition to noti, Piegar and Tim, for FYGAR which has been instrumental in keeping me active in music. Shnabubula for the constant source of inspiration, the years of webhosting, and of course the name of the album. Virt for inspiring me all those years ago at GDC. Kyra for the fantastic visual design work. Shoutout to: Maxo, kfaraday, Jusu Tengu and Fearofdark for the awesome remixes. Tools used: Famitracker for NES and expansions, GoatTracker and sngtweak.prg for C64, FM-Kingtracker for OP元, MTV Music Generator for PS1, Audacity for Casio and microKORG rendering, Anvil Studio and Sony Acid Pro 7.0 for Casio and microKORG sequencing and track layering. Every track is playable on actual hardware, with minimal post-processing and no external effects. This album marks the beginning of Kulor's journey into hardware hacking old keyboards and programming for retro consoles. It's the first in a series which showcases every soundchip in its purest and most distilled form. Soundchip Salad is the culmination of half a decade of research and development.
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